Conference materials presented by Brian Robbins

This site serves as an archive to all of the presentations that Brian Robbins has given at various conferences. If you have questions about any of this content, feel free to contact Brian at brobbins*AT*dubane.com

360iDev Denver 2012 - September 2012

  • 3 Years and Still Kicking - A recap of the successes (and failures) of the first 3 years for Riptide Games

    GDC 2012 - March 2012

  • Casual Games Roundtables (co-hosted with Wade Tinney)

    360iDev Denver 2011 - September 2011

  • Making free profitable on iOS - An updated version of the talk I originally gave at LOGIN in May.

    LOGIN 2011 - May 2011

  • Making free profitable on iOS

    GDC 2011 - February 2011

  • Casual Games Roundtables (co-hosted with Wade Tinney)

    360 iDev Austin - November 2010

  • Building a business without a hit 6 mos later

    LOGIN 2010 - May 2010

  • Strategies for Success on the iPhone
  • Developing for iPhone from start to App Store and Beyond

    360 iDev San Jose - April 2010

  • Building a business without a hit in a hit driven world
  • User Input in a multi-touch, accelerometer driven, location aware world

    GDC 2010 - March 2010

  • Casual Games Roundtables (co-hosted with Wade Tinney)

    IGDA Leadership Forum 2009 - November 2009

  • Developing for iPhone from start to App Store and Beyond

    Unity's Unite 2009 - October 2009

  • Get Your Cocoa On - Integrating Objective-C into iPhone apps
  • Making Money on iPhone Panel

    360 iDev Denver - September 2009

  • User Input in a multi-touch, accelerometer driven, location aware world

    Leeds School of Business Accelerate Your Career - September 2009

  • Gaming Graphics and the Future of Technology

    FITC Mobile 2009 - September 2009

  • Secrets of an iPhone Developer

    Casual Connect Seattle 2009 - July 2009

  • Panelist on the 'iSee the Future and it's iPhone' panel

    LOGIN 2009 - May 2009

  • Making iPhone Work for You

    GDC 2009 - March 2009

  • Casual Games Roundtables (co-hosted with Wade Tinney)

    Flash Gaming Summit 2009 - March 2009

  • Moderated the 'What Makes a Flash Game a Hit' panel

    SXSW 2009 - February 2009

  • I participated in the 'Playing On! Interface Lessons from Games' panel

    PAX 2008 - September 2008

  • I organized and moderated the Game Developer Parents: Raising Our Kids on Games panel

    Casual Connect Seattle 2008 - July 2008

  • Fairies and Dragons Post-Mortem

    ION 2008 - April 2008

  • Secrets of an Advergame Developer

    GDC 2008 - February 2008

  • Casual Games Roundtables (co-hosted with Wade Tinney)

    Casual Connect Amsterdam 2008 - February 2008

  • The Black Art of Advergame Development

    DigiPen PodClass - September 2007

  • I gave an interview for the September 2007 issue of DigiPen's PodClass. You can get the mp3 directly here.

    Casual Connect 2007 - July 2007

  • Casual Games are Not Just Downloads

    SSMIC Game Development Kickstart Workshop - June 2007

  • Game Development Kickstart Workshop

    OGDC 2007 - May 2007

  • Appealing to the MMOB: Building Massively Multiplayer Online Brands

    GDC 2007 - March 2007

  • Web-Based Games Roundtables (co-hosted with Wade Tinney)
  • Casual Games Roundtables (co-hosted with Wade Tinney)

    Casuality Seattle 2006 - June 2006

  • Web-Based Games Roundtables

    GDC 2006 - March 2006

  • Web-Based Games Roundtables

    Virtools User Day 2005 - November 2005

  • Migrating Platforms for Web-Based Games

    Austin Game Conference - October 2005

  • Panelist on Casual Game Evolution Summit

    FuturePlay 2005 - October 2005

  • The Future of games is Casual

    Casual Games Conference - July 2005

  • Panelist on Advergaming Panel

    Game Developer's Conference 2005March 2005

  • Web-Based Games Roundtables

    Macromedia MAX 2004 - November 2004

  • Developing 3D Games with Macromedia Director

    Flash in the Can 4 City Tour - October 2004

  • Making Fun Happen Presented with Steve Ozipko also from Fuel Industries

    Games & Mobile Forum 2004 - April 2004

  • The Downloadable and Mobile Games Business from the Developer's Perspective

    FlashInTheCan 2004 - March 2004

  • FlashCom Server and Multi-Player Games

    Game Developer's Conference 2004 - March 2004

  • Web-Based Games Round-Tables

    Game Developer's Conference 2003 - March 2003

  • Web-Based Games Round-Tables

    WebDevCon 2002 - November 2002

  • Introduction to FlashMX ActionScript and Server Communication
  • Advanced FlashMX ActionScript and Server Communication

    Game Developer's Conference 2002 - March 2002

  • Web-Based Games Round-Tables

    WebDevCon 2001 - June 2001

  • Integrating PHP and MySQL

    Macromedia UCON 2001 - April 2001

  • Creating Immersive User Experiences on the Web

    Game Developer's Conference 2001 - March 2001

  • Shockwave Multi-Player Gaming